Tokyo Organising Committee of the Olympic and Paralympic Games
OperatorTokyo Organising Committee of the Olympic and Paralympic Games
Suggest an editPLMN ID · 44091
Technology
No generations on record
Record
Updated 2025-04-09
- Brand
- —
- Operator
- Tokyo Organising Committee of the Olympic and Paralympic Games
- Country
Japan(JP)
- Region
- Asia & Middle East
- Dialling code
- —
- Mobile Country Code
- All 29 networks on MCC 440
- Mobile Network Code
- PLMN ID
- What is a PLMN ID?
- TADIG code
- —
- Technologies
- —
- VoLTE (4G calling)
- UnknownTell us
- Wi-Fi calling
- UnknownTell us
- Video calling
- UnknownTell us
- VoNR (5G calling)
- UnknownTell us
- Status
- Live
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MVNOs
Add an MVNOMVNOs sell their own SIMs and plans but run on Tokyo Organising Committee of the Olympic and Paralympic Games's network rather than owning one.
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Cell towers
Last measured 2026-09-12
26
Cells
19
Location areas
93
Measurements
2025
First measured
Measured 4G cells on this network, but no 4G band is on record. Add the band if you know it.
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Crowd-sourced cell measurements from OpenCelliD, licensed CC BY-SA 4.0 · as of 2026-09-27. Counts are cells people have measured, not an operator's own figures.
About Tokyo Organising Committee of the Olympic and Paralympic Games
The Tokyo Organising Committee of the Olympic and Paralympic Games mobile network, operating in Japan (Asia & Middle East), held a unique, if temporary, position within the country's telecommunications landscape. Designated with the Mobile Country Code (MCC) 440 for Japan and the Mobile Network Code (MNC) 91, this network infrastructure was specifically established to support the vast communication demands of the Olympic and Paralympic Games held in Tokyo. Unlike established Japanese mobile network operators such as NTT Docomo (MCC 440, MNC 01), KDDI (MCC 440, MNC 50), or SoftBank (MCC 440, MNC 20, 92), its lifespan was limited to the duration of the games and immediate preparation/winddown periods. The purpose-built nature of MCC 440, MNC 91 allowed for optimization towards the specific needs of the games; this likely included enhanced bandwidth in key locations (stadiums, athlete villages, media centers), specialized communication channels for event staff and security, and potentially unique access protocols. Because of the special operation circumstances it is believed that the network likely employed cutting-edge technologies and security measures to ensure seamless communication and data transmission throughout the event. Following the conclusion of the games, it is highly probable that the network infrastructure was dismantled or repurposed, representing a fascinating example of temporary, high-capacity mobile network deployment.
APN settings
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Change history
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